You should play Deathloop on PS5 for the best experience
I have been looking forward to Deathloop for over a year. My excitement grew when I realized that this might be the PS5 exclusive for me. And so far, I haven’t been disappointed.
Although I have a more positive view of Deathloop than my colleague Marshall Honorof, whose criticisms are perfectly justified, I have not yet finished the game. But one thing has become obvious: the PS5 is the best place to go. play Deathloop, although it’s also available on PC.
Now, before PC gamers rush to comment, I know how superior gaming PC hardware allows for more faithful graphics. But I would also say that Deathloop’s strong art direction and sense of style means it still looks great without ray tracing and super crisp textures. But the overall Deathloop experience, at least at launch, is better on the PS5. Let me explain.
Marshall played Dealthloop on a powerful PC with the latest Nvidia GeForce RTX 30 series graphics technology, but still reported that there were stability issues with Deathloop. This has been true for other players as well, as developer Arkane is now looking into the issues with the PC version.
On the other hand, my experience on the PS5 has been very smooth. There were two occasions where the game froze, but a background PS5 update was likely the culprit. Otherwise, everything went fine at 60fps, with dynamic resolution scaling used to maintain frame rate. However, the resolution changes aren’t really noticeable, given Deathloop’s fast pace.
I’m a PC gamer at heart, so I love diving into the graphics settings. But there was something lovely about just booting Deathloop on the PS5, with its fast SSD, and booting up the game without needing to play around with various options to balance graphics against frame rate. Yes, the PS5 offers two additional graphics modes to increase gameplay fidelity and add ray tracing to the mix at the expense of frame rate. But I found Deathloop’s default 60 fps mode on the PS5 to be ideal.
Being able to dive into a fast-paced action game, rather than delving into menus, was a joy. Of course, that’s the advantage of console gaming in general. But in this case, Deathloop feels like Arkane developed it with the PS5 in mind.
Speaking of feel, the integration of the advanced haptics of the DualSense controller into Deathloop is excellent. The feedback when you run on different surfaces is engaging without being distracting, a complaint I’ve had about the DualSense before. Arkane implemented a different feel for each weapon, conveyed through the DualSense’s adaptive triggers.
Colt’s signature kick, which requires a simple push of the right stick, not only allows you to start opponents anywhere, but is also very satisfying on the slightly bulky DualSense. There is a satisfying click from the controller which matches the heavy attack in the game well.
Of course, all of these haptics are available on the PC version of Deathloop, thanks to DualSense support. But that does require that you own a PS5 or have purchased a separate DualSense controller. Finding a PS5 restock remains a nightmare task.
Additionally, with the PS5 version, radio conversions with Colt’s rival Julianna Blake are transmitted through the DualSense’s built-in speaker. This has a crackle effect that perfectly conveys the feeling of a radio cat for extra immersion. Unfortunately, this feature is not available on the PC version of Deathloop. This omission makes the PS5 the machine to play on, if you want to extract every drop of immersion.
However, I mainly play PS5 games with the Pulse 3D wireless headset to take advantage of the Tempest 3D audio technology built into the PS5. And I think that’s another reason to play Deathloop on the Sony games console.
The use of sound and music in Deathloop is superb, with subtle sounds allowing you to follow enemies, and a frenzied ’60s-inspired soundtrack that starts when bullets start flying and Colt’s machete begins. to swing.
Windows PCs now support 3D audio, but it’s not the same as being able to leverage Sony’s proprietary sound technology. I also use my beloved Sony WH-1000XM3 headphones with the PS5, which can use the Tempest 3D audio engine. But I think the best audio experience still comes from the Pulse 3D wireless headphones, which Sony obviously designed for gaming, as opposed to music and audio in general.
All the reasons are as to why you should play Deathloop on PS5. That could change, once Bethesda fixes the stability issues on the PC, as it has with other Arkane games. And I would always want to play Deathloop with the precision of a mouse and keyboard.
But as it stands, if you are lucky enough to have a choice between platforms, I would advise you to play Deathloop on the Sony machine first – even if it is a big and bulky console brute.