4A Games clarifies that it has not yet rated AMD super resolution and refers to existing FidelityFX techniques
[UPDATE] The official FAQ has removed the answer mentioned in the original story below. As soon as we learned of this, we contacted 4A Games for clarification on this matter. Here is the statement we just received in full:
4A Games has not evaluated the AMD FidelityFX Super Resolution feature for Metro Exodus yet. In our FAQ, we were referring to the open source AMD FidelityFX image quality toolkit which targets traditional rendering techniques that our new RT renderer does not use, and note that we have our own time reconstruction technology implemented. native which offers great quality benefits for all. hardware, so do not currently plan to use other toolkits.
[ORIGINAL STORY] 4A Games is always motivated to innovate, evaluate and use the latest technologies that will benefit our fans on all platforms and hardware.
Since its debut in 2018, NVIDIA’s Deep Learning Super Sampling (DLSS) image reconstruction technique has made great strides in quality, performance and adoption. AMD graphics card owners have been eagerly awaiting something that could deliver similar benefits, and that something is AMD Super Resolution. Graphics unit vice president and general manager Scott Herkelman confirmed last month that it will launch later this year, although AMD Super Resolution still needs a bit of work.
It’s progressing very well internally in our lab, but it’s our commitment to the gaming community that needs to be open, that it needs to work in all things, and that game developers need to embrace it. While this is progressing well, we still have work to do, not only internally, but with our game developer partners. We want to launch it this year. We think we can do it this year, but at the same time, we still have a lot of work to do. We need to make sure the image quality is there. We have to make sure that it can evolve from different resolutions. And at the same time, our game developers are happy with what we’re producing.
Interestingly, at the time, Herkelman also said that AMD was still looking for various ways to accomplish the image reconstruction.
You don’t need machine learning to do this, you can do it in different ways and we evaluate in many different ways. What matters most to us is what game developers want to use because if at the end of the day it’s right for us, we force people to do it, it’s not a good result. We would rather say: community of gamers, which of these techniques do you prefer that we implement so that it can be immediately released to the industry and hopefully multiplatform.
However, it looks like the developer of Metro 4A Games is already aware of how AMD Super Resolution works and will not add it to Metro Exodus Enhanced Edition. Here is the relevant excerpt from their official FAQ:
We will not add specific support for this, as it is not compatible with our rendering techniques. However, we have implemented our own Temporal-based reconstruction technology which natively provides the same or better image quality benefits for all hardware.
Meanwhile, Metro Exodus Enhanced Edition will support NVIDIA DLSS 2.1. In fact, Digital Foundry has already reviewed the improvements over the original game’s DLSS 1.0 and they are huge, as you can see in these snapshots below.
Metro Exodus Enhanced Edition will also support variable rate shading, which AMD users will be able to enable, although it is certainly not in the same league as DLSS. The game will be released on May 6 as a free upgrade for Metro Exodus owners on all PC stores (Steam, Epic Games Store, GOG, Microsoft Store), and it will also be playable with ray tracing and DLSS via GeForce NOW.
The Enhanced Edition is also coming to next-gen consoles, albeit at a later date.